The outside posts tend to be much wider than the standard duplex, and the actual crosshair portion is also thicker. This is simply a much bolder duplex reticle. A very popular MOA model is the V-Plex from Vortex. These are great for hunting anything, including big game. They are also great for hunting in brush since the bold outer posts ensure that the thin crosshair is much more noticeable to the user's eye. These posts are much thicker than the crosshair itself, which draws the shooter's eye to the center. Duplex Reticle | V-Plexĭuplex reticles are just a standard crosshair, but with very strong outer posts. Circle plex reticles are usually recommended for turkey hunting. Dot reticles are best used for competition shooting, as well as hunting quick-moving game, such as varmint or hogs. The dot and circle are intended to draw the eye to the center of the reticle for quicker target acquisition and precision. This is a standard crosshair-style reticle with a dot in the center or a circle around the center of the crosshair. Crosshairs are the most popular reticle and are best for target and competition shooters due to their ability to provide a very precise point of aim. As a result, this reticle is not the best for hunting in tall brush. These are best for ease of use and pinpoint accuracy but can easily be lost in brush due to the thinness of the wires. This is the standard "crosshair" reticle, where both the windage and elevation lines are the same width throughout the sight picture. Over the decades, the crosshair was updated in a few different ways to help the shooter. The crosshair is the simplest reticle to use since you're just putting the middle of the reticle on your target. Simply put, it was two thin wires crossing in the middle to form an accurate point of aim. From this design, the "crosshair" was devised. These scopes were basic, with a wire-based reticle system. Telescopic riflescopes have been around for over a century but became more of a mainstay on rifles during World War II. This article will cover more advanced reticle options, which have been popping up in the market more and more recently. Mil Dot | Mil Hash | TMR Tactical Milling Reticleįor an introduction to reticles, please visit What You Need To Know About Rifle Scope Reticles. I'm still getting the old (2d) scope not 3d oneĭelete/comment out Scope section in your weapon_custom# fileħ.Reticle Types With Visual Guide: Table of Contents
Go to " vertex" menu and select " mirror top - bottom" (I've never seen a scope mirroring vertically, 0.01% chance to happen, or less)Ħ. Re-position the lense, re-coordinate textures, and compile Go to " vertex" menu and select " mirror left - right" You need to mirror the polygons/vertexes in milkshape: "OverlayTexture" "models\weapons\v_models\Addons\Scope\glare" "$basetexture" "models\weapons\v_models\Addons\Scope\scope_rt" My Scope is not showing anything, just lense material like normal VMT files are not showing proper directories for texturesģ. qc file are not showing proper directories for texturesī. You need to Properly (re)coordinate textures, and you need to do that every time you decompile the modelĪ. You can add VMDOF (viewmodel deph of field) in ironsight, and make it end just before scope, this will make it blur for a (less than)second when shooting(scope comes closer) The materials.7z file contains all the textures that I've been using I'm using Milkshape 3d and attaching " scope.ms3d".
That's my first ever try to make a tut (I'm no good with explaining things)Īll the files that I've used are here: + little extras